Thursday, September 25, 2014

Homework 6

In these videos, I have downloaded a generic human character from Blendswap and also used the truck object from before that was also downloaded from Blendswap to create scenes depicting collisions.

In the following video, a collision between the human character and the truck are shown. Also, when the human object collides with the cube in front of it, the cube disappears. This could be incorporated in our final game to depict an item being picked up off of the ground.


In this next video, a wall is introduced by pressing the space bar to block the truck from hitting the human object. The cube object still disappears when the human object comes into contact with it.


Thursday, September 18, 2014

Homework 5

Objects added/used: weapons (guns), light poles 

The gun will be used by the player as a defense against the dangerous animals in the abandoned city that will threaten the player's life. The weapons can be used to kill these threats or simply shoot at other inanimate objects within the environment. Being able to freely use weapons in a game always introduces excitement to gameplay. 





A light pole was also imported. This object will be duplicated throughout the city to add more authenticity to the cityscape. Whenever the player is driving a car in the city, he/she may hit/collide with a number of objects, like the light pole. If the player hits the light pole with the car at a significant speed, the pole will fall over, as it would in reality. By itself, the lamp just serves to enhance the city's aesthetic. However, it's interaction with other objects brings excitement and realism to the game.






Homework 4

Chapter 2:

The essential experiences and emotions we are aiming to design the game to evoke in the player(s) are:

- Excitement -- The game should be thrilling and interesting. 

- Fear/Anxiety -- We hope to successfully involve frightening surprises in the game. Other abrupt threats may be included in the game as well. 

- Triumph -- Of course one of the more important aspects of the game is to fulfill the main objective after some hardship and varying obstacles.

The open world should enrich the gameplay and present endless possibilities. 
The player should also find excitement in using the weapons found and freely using them throughout the game world, fending off various animals and other threats.

Fear and anxiety could be brought about in being unsuspectingly attacked from behind or above by various animals or other threats. In the instance of an animal attack from behind, the player will be able to hear the threat when it is relatively close. However, if the player doesn't act in time, he or she could sustain injuries from the threat and have to heal him/herself after the confrontation, given he/she survives. 


Chapter 3:

In addition to the previous example illustrating a sudden attack, another example could be entering a building and, while exploring or searching for items, the roof could abruptly collapse and the player has to react quickly to avoid injury.

As described before, most players will find satisfaction in being able to freely use weapons on various animals or engage in target practice using elements within the environment. Another fun aspect of the game is being able to drive the abandoned cars within the city and freely roam the city as recklessly as desired.

The main goal of the game is to survive and escape the island while combating various animals and other forms of nature that have overtaken the island and supplanted virtually all forms of civilization. We have decided to use the real deserted island of Hashima off of the coast of Japan.

We hope to successfully create a connection between the player and the game by appealing to human emotion and senses in a realistic environment. We want to essentially allow the player to live vicariously through the game and feel liberated to be able to live through exciting, even dangerous situations that would be far from ordinary in their everyday lives. A fantasy, in other words.

The main problem the player will have to solve is basically having to think about how to handle obstacles or survive if they were actually living the game out. They will have to find resources to help them survive, such as weapons, food, and shelter. Additionally, if they are hurt, they have to find first aid within a reasonable time period. They must use the objects and resources within the world to survive the island and get to the main land.

Thursday, September 11, 2014

Homework 3

Game contributions:
Objects used: Cars/trucks, buildings (including office buildings, apartment complexes, high-rises)

Currently I have imported these objects (cars/trucks) into Blender and introduced keyboard controls to move the objects.






Truck: Character will use truck (or another accessible vehicle) to travel quickly around the world of the game.



City Building: Various buildings will be placed in the world to form the cityscape. Other buildings will be able to be entered (e.g. store, weapons shop).


Homework 2

1.) Harsh, Heather, and I met briefly after class on Friday 9/5 to discuss our game. We met again on Tuesday 9/9 to further discuss the proposed game genre, environment, and objectives of the game.

2.) During our meeting we discussed a number of subjects regarding the game, including a game genre, initial storyline ideas, features, and objectives of the game.

3.) The meetings were very productive in that numerous ideas were effortlessly flowing between the three of us. So in order for us to recollect these ideas and possibly involve them in the game, we all took notes on whatever we discussed, specifically those ideas that were collectively agreed upon as being definitely utilized within the game and design.

4.) The contents of our discussion in our meetings are also available on our computers.

5.) We briefly discussed the game document, however no significant decisions were made on it as of yet. I suspect we will start to develop the document within the next few coming days.

6.) We did not pick a team leader. We feel as though one is not needed, as we effectively and cooperatively establish and implement ideas.

7.) There was much discussed regarding the game during our two meetings:

Game genre:
Initially I came out with the idea of creating like a strategy maze game in which the objective of the game is to traverse huge cube platforms moving in various directions to get to the end of the "room" to progress to a naturally harder level.

Heather initially thought of a horror simulation game which would include a maze situated in a haunted house where the objective is to get out alive while facing numerous life threats.

Harsh initially expressed his interest in an action adventure game which would include items found while roaming the "world."

Eventually as ideas started to be just thrown around, we all decided on designing and creating a third-person, action-adventure survival game that take place primarily in a deserted city.

Game storyline:
Following from our solidified game genre, we then started to discuss the storyline. We decided the setting of the game would occur primarily in a deserted city, almost dystopian, whether on a mainland or on an island within miles of a mainland. The objective of the game may be to survive the city which has been overrun with vegetation, animals, and other threats and get to a human refugee camp or something of the sort. Throughout the city, the main character will be able to enter abandoned stores for supplies/food (e.g. a weapons shop for weapons, a grocery store for non-perishable food that has been left over and health supplies). Also the character will be able to use left-behind cars that still have fuel.

If we decide on the deserted island city, the object of the game will include surviving the same threats as described earlier and escape the island via boat to a mainland encampment.

8.) Personal contributions:
- Setting of the game: deserted city
- Storyline: possible natural disaster results in current state of the environment.

Tuesday, September 2, 2014

Homework 1.3: Favorite Games


The Final Fantasy series has always been a favorite of mine. In particular, I absolutely love Final Fantasy VII and Final Fantasy IX. Considering the former is the highest grossing RPG on the PlayStation platform, it's needless to say that it is an awesome game and franchise.

Final Fantasy VII:
I love the darkness and futuristic, urban feel of this game. The storyline is well developed, characterized by themes of love, loss, revenge, confusion, and triumph.
As far as the gameplay is concerned, the ATB system that governs the fights is regarded as one of the best of the franchise or any other RPG. It's fun and adventurous from start to finish.


Final Fantasy IX:
I love a game that helps the player escape reality. This game has a fantastical environment and themes coupled with a wonderful storyline that makes it an unforgettable experience. It has many of the same story elements as Final Fantasy VII, and yet is still so very distinct.

The storyline is enthralling and the gameplay and battle system (like its predecessor) are brilliant and seamless. Furthermore, compared to the previous games in the series, Square-Enix (then Square) accomplished huge improvements in graphics, especially with the cut scenes. All this was combined to birth a wonderful, captivating gaming experience.


Tekken:



My absolute favorite fighting franchise is and always has been Tekken. I love the vast array of characters and the fighting styles they bring to life in the gameplay: Karate, Capoeira, Tae Kwon Do, Aikido, Kickboxing, and endless others. My favorite character is Marshall Law, who reminds me (and countless others) of the late, great Bruce Lee. A very close second is Eddy who brings the real Afro-Caribbean style of Capoeira to life.


Homework 1.2: Hand Sketches


Angel Wings


Lotus Flower

Drawn By: Ashleigh Davis

Homework 1.1: Playing Pool Against a Merciless Adversary (My Computer)




This pool game against my computer starts off ok... Then defeat seems all but inevitable. But wait. There is hope yet. A number of foolish mistakes by my opponent allows me to resurface as the victor!

Muuaahahahaha!!!