2.) During our meeting we discussed a number of subjects regarding the game, including a game genre, initial storyline ideas, features, and objectives of the game.
3.) The meetings were very productive in that numerous ideas were effortlessly flowing between the three of us. So in order for us to recollect these ideas and possibly involve them in the game, we all took notes on whatever we discussed, specifically those ideas that were collectively agreed upon as being definitely utilized within the game and design.
4.) The contents of our discussion in our meetings are also available on our computers.
5.) We briefly discussed the game document, however no significant decisions were made on it as of yet. I suspect we will start to develop the document within the next few coming days.
6.) We did not pick a team leader. We feel as though one is not needed, as we effectively and cooperatively establish and implement ideas.
7.) There was much discussed regarding the game during our two meetings:
Game genre:
Initially I came out with the idea of creating like a strategy maze game in which the objective of the game is to traverse huge cube platforms moving in various directions to get to the end of the "room" to progress to a naturally harder level.
Heather initially thought of a horror simulation game which would include a maze situated in a haunted house where the objective is to get out alive while facing numerous life threats.
Harsh initially expressed his interest in an action adventure game which would include items found while roaming the "world."
Eventually as ideas started to be just thrown around, we all decided on designing and creating a third-person, action-adventure survival game that take place primarily in a deserted city.
Game storyline:
Following from our solidified game genre, we then started to discuss the storyline. We decided the setting of the game would occur primarily in a deserted city, almost dystopian, whether on a mainland or on an island within miles of a mainland. The objective of the game may be to survive the city which has been overrun with vegetation, animals, and other threats and get to a human refugee camp or something of the sort. Throughout the city, the main character will be able to enter abandoned stores for supplies/food (e.g. a weapons shop for weapons, a grocery store for non-perishable food that has been left over and health supplies). Also the character will be able to use left-behind cars that still have fuel.
If we decide on the deserted island city, the object of the game will include surviving the same threats as described earlier and escape the island via boat to a mainland encampment.
8.) Personal contributions:
- Setting of the game: deserted city
- Storyline: possible natural disaster results in current state of the environment.
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