On Wednesday, October 22nd, Heather, Harsh, and I met at Dirac Library to discuss the components of the game that needed to be implemented to advance the game to a "playable" state. This information was posted in our Game Notes document. Some of these pending implementations include finding and inserting various sounds that will act as ambient nose and give realism to the game. Also, we will split up the implementation of various animations that will be integral to our game, such as breaking windows and doors, and entering buildings. We also discussed the mechanics of the game that needed to be implemented such as the character's movement when he is attacking enemies. We also discussed the beginning scene, the ending scene, and other aesthetics to be added to the game.
Regarding our established division of duties, I approve of the list.
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