1. The space in our game is continuous.
2. Our game is 3-dimensional (3D).
3. The edge of the island after which we are modeling our game acts as the game boundary. Also, there will be boundaries introduced when the character gets to a boat and tries to reach the main land of Japan. Obviously, seeing as, in reality, the ocean really has no boundaries other than land masses, to keep our game concise and practical, we will introduce some boundaries in that part of the game.
4. The main character in our game has 9 verbs: talk, run, jump, climb, pick-up (items), shoot, attack, ignite (fire), and drive (car or truck).
5. The character will be able to run on the ground object, whether outside or in a building; jump on the ground object or off another object; climb onto chairs, benches, tables, and other objects; pick-up items such as guns, knives, health, flash lights, and other survival items; shoot animals, birds, and other enemies, as well as windows and doors; attack animals and other human characters, doors (to open) and windows (to break); ignite fires on torches; and drive cars and trucks.
6. Seeing as the island is relatively unrestricted, there are many paths to take to achieve the goal of getting to the part of the island with a usable boat to escape the island.
7. The character can control 3 subjects: car (or truck), an animal companion used for defense against other enemies, and the boat used to escape the island.
8. There are certain side effects that affect the ease of achieving an intermediate goal or the difficulty of the game in general. This may be experienced when the character is low on health. It will be more difficult for the character to accomplish small tasks such as breaking a window or door as easily or quickly as when he has more health. This may also be realized, for example, when the player decides to feed an animal that is trying to attack him. This results in the animal becoming loyal to the character and aiding in his defense from other enemies.
9. Operative actions: the main character of the game is able to talk, run, jump, climb, shoot, attack, pick up items, and drive.
10. Resultant actions: the character will be able to move around the island and pick up items for use later. If the character attacks or shoots an enemy (animals, birds, etc.), these objects will die; furthermore, if he drives into a door or window, these items will break. Also, the character will be able to ignite torches to see more clearly at night or in dark areas.
11. The element of fighting off animals and other enemies with weapons such as guns and knives is generally something that most can't do realistically. This is one of the main things that I would like for players to experience and enjoy in the game.
12. The main objective of the game is to survive on Hashima Island without dying against various adversaries, be they animals or other human opponents. This will be accomplished through the aid of items such as health items (if, through fighting enemies, their health is depleted), weapons, and shelter.
13. The short term goals consist of fending off attacks from enemies, maintaining health, finding food and shelter, and finding items. The long term goal is to continuously do the previously stated things to survive the island and get to a boat that will help the main character leave the island and travel to the main land.
14. The player will be introduced to the plot of the game in an introductory video. This will show the character entering the island, and a discussion of an item to be retrieved (constituting the reason that they are on the island in the first place) and brought back, which is contingent on the survival of the character.
15. There are a couple of essential rules in the game. The character must not let his health be completely depleted (i.e. die) before he reaches a boat to escape the island. His health can be regained slightly by eating/drinking or resting and more significantly by using a health pack. Also, the player is confined to the island until he reaches a boat at the dock.
16. The game ends if the main character's life is completely depleted, or in other words, if he dies. As it regards to the boundaries of the island, Hashima Island is in reality surrounded by a wall. This is translated to the game. Therefore, the character cannot climb the walls to escape the island. That can only be done by completing the main objective: finding a boat on the other side of the island to escape.
17. Our game does develop real skills. The foundational way to survive the island is promoted by using resources and items to survive and traverse the island to find a way to escape. Decision making and problem-solving skills are developed as well.
18. There are a few virtual skills developed. These include combat skills and driving skills are developed.
Weekly Contribution(s): This week, I downloaded more items that may be used in the game, including a knife and other weapons. Also, I worked on animations involving opening and closing doors that will be implemented in the game.
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